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Maze

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Revision as of 15:55, 5 December 2021 by AZMindroma (talk | contribs)

Template:Infobox RSLevel

Maze is the first level of "New Levels" by proxdxd03. It's the hardest level of that fanmade collection. No one in the community could ever prove that they had beaten this level.

Level Features

This level is similar to E-Labyrinth. It uses different mechanics from Alone, Relics, Sci-Tech and City.

Soundtrack

This level uses the soundtrack proxdxd03 - Maze.

proxdxd03 - Maze

Themes

This level uses two special themes made by proxdxd03:

  • Frozen Maze
  • Glow Maze

The theme sequence is:

  1. Frozen Maze
  2. Frozen Maze (Color Monitor)
  3. Glow Maze (Grey Monitor)
  4. Frozen Maze (Grey Monitor)
  5. Frozen Maze
  6. Frozen Maze (Pink Monitor)
  7. Glow Maze (Green Monitor)
  8. Frozen Maze (Grey Monitor)
  9. Glow Maze (Grey Monitor)

Gem Locations

  1. At 0%, ground gem. Move diagonally around the pyramid to reach the gem.
  2. At 5%, jump pad gem. Requires 2x1 (right) move. Remember to dodge the air spike.
  3. At 12%, jump pad gem. Jump into the gap behind the right pillar to get the gem.
  4. At 14%, fragile ground gem. Swipe to the center quickly behind the retro snake.
  5. At 17%, jump pad gem. Leave the electrical trap to the left.
  6. At 20%, ground gem. Swipe diagonally to the center tile between the four jump pads.
  7. At 29%, left slider gem. Skip the jump pad, then follow the mover and go left diagonally.
  8. At 33%, left slider gem. Go to the center jump pad behind the vertical cannon, then jump around the buildings to get to the diagonal path.
  9. At 40%, left slider gem. Requires confusing diagonal slider movement.
  10. At 43%, jump pad gem. To reach the jump pad without falling, you need to go diagonally right behind the archway without triggering the center fragile, then go left diagonally.

Crowns

  1. At 18%, ground crown. Placed on the left of a narrow diagonal path. Requires 1x1 (left) + 2x1 (right) move.
  2. At 28%, left slider crown. Requires fast mover zigzag followed by precise diagonal tile movement.
  3. At 70%, jump pad crown. Requires precise movement in an asymmetric Dual Ball section.