Jump to content

Valence - Infinite

From Rolling Lounge Wiki
Revision as of 16:31, 28 June 2022 by >Centi Codes (Created page with "{{Infobox RSLevel | name = Infinite | image =CUNC_Infinite.png | image_caption = Infinite Cover Art | levelname = Valence - Infinite | creator = CentiCodes | passingdifficulty = 5.6 | perfectdifficulty = 6.1 | difficulty = Expert 5 | gems = 10 | releasedate = May 5th, 2022 }} '''Valence - Infinite''' is a level on CentiCodes' Ultimate NCS Collection. This level was originally made in RhythmJoin. {...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox RSLevel

Valence - Infinite is a level on CentiCodes' Ultimate NCS Collection. This level was originally made in RhythmJoin.

On the day where the world fade away...

—The text on the cover art

Level Features

This level doesn't feature any special features.

Soundtrack

This level used the soundtrack Valence - Infinite. The track can be listened here.

Themes

  1. Dead of Light
  2. Infinite Nights
  3. Dead of Light
  4. Infinite Nights
  5. Dead of Light
  6. Infinite Nights
  7. Dead of Light

Gem Locations

  1. At 7%, ground gem. Take the correct jump pad from the left side to reach the gem.
  2. At 11%, jump pad gem. Placed at the left side. Take the right path to reach the gem. Requires 1x3 moves on air.
  3. At 25%, moving gem. Placed at the right side.
  4. At 36%, jump pad gem. Placed at the left side. Take the right path to reach the gem.
  5. At 42%, jump pad gem.
  6. At 59%, jump pad gem. Placed at the right side. Take the right jump pad to reach the gem.
  7. At 64%, ground gem. Placed at the center. Requires a 1x3 move.
  8. At 66%, flying gem. Take the long jumps on the sides to reach the gem.
  9. At 83%, ground gem. Placed at the right side. Requires 1x3 moves.
  10. At 98%, ground gem. Placed at the left side.

Gallery

WIP

Trivia

  1. This level is using the early concept of the cover art.
  2. Unlike the original level on RhythmJoin, the end portal can be seen at the end of the level.