Hotel City: Difference between revisions

No edit summary
No edit summary
Line 9: Line 9:
}}
}}


'''Hotel City''' (mostly called ''Hotel'' or ''Osaka & AZ Hotel'') is a settlement on the Rolling Lounge SMP. Originally founded by Osaka2 and [[AZMindroma]] as a response of griefing on [[Main Island]], the settlement has seen a big growth under the influence of newer players related to Osaka2.
'''Hotel City''' (mostly called ''Hotel'' or ''Osaka & AZ Hotel'') is a settlement on the Rolling Lounge SMP. Originally founded by Osaka2 and [[AZMindroma]] as a response of griefing on [[Main Island]], the settlement has seen a big growth under the influence of newer players related to Osaka2. The name "Hotel" wasn't decided by either Osaka2 or AZMindroma, instead it got called this way by NotDarkSub and MikeJollie after the base was done because the house reminded them of a hotel due to the initial building's size. Later this was adapted by both players and the base's creators. Initially, the base was just called "Osaka & AZ Hotel" or simply "Hotel", but with the drastic growth in size, the name "Hotel City" was decided to be officially used.


==Geography==
==Geography==
Line 16: Line 16:
===Nearest settlements===
===Nearest settlements===
The nearest settlements to the Hotel are [[Main Island]] and Builder's Land, being accessible through either boat rides or Nether Roof Transportation.
The nearest settlements to the Hotel are [[Main Island]] and Builder's Land, being accessible through either boat rides or Nether Roof Transportation.
== Naming ==
The name "Hotel" wasn't decided by either Osaka2 or AZMindroma, instead it got called this way by NotDarkSub and MikeJollie after the base was done because the house reminded them of a hotel due to the initial building's size. Later this was adapted by both players and the base's creators. Initially, the base was just called "Osaka & AZ Hotel" or simply "Hotel", but with the drastic growth in size, the name "Hotel City" was decided to be officially used.


==History==
==History==