Maze: Difference between revisions

>Proxdxd03
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>Proxdxd03
Added crowns and gems.
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{{Infobox RSLevel|levelname=Maze|creator=proxdxd03|collections=New Levels|passingdifficulty=7.2|gemdifficulty=7.8|perfectdifficulty=8.0|gems=20|crowns=3|releasedate=August 23, 2021|name=Maze|soundtrack=proxdxd03 - Maze}}
{{Infobox RSLevel|levelname=Maze|creator=proxdxd03|collections=New Levels|passingdifficulty=7.2|gemdifficulty=Unknown|perfectdifficulty=Unknown|gems=20|crowns=3|releasedate=August 23, 2021|name=Maze|soundtrack=proxdxd03 - Maze}}


'''Maze''' is the first level of [[New Levels|"New Levels"]] by [[proxdxd03]]. It's the hardest level of that fanmade collection. Noone in the community could ever prove they had beaten this level.
'''Maze''' is the first level of [[New Levels|"New Levels"]] by [[proxdxd03]]. It's the hardest level of that fanmade collection. Noone in the community could ever prove they had beaten this level.
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== Gem Locations ==
== Gem Locations ==
[To be inserted]
 
# At 0%, ground gem. Move diagonally around the pyramid to reach the gem.
# At 5%, jump pad gem. Requires 2x1 (right) move. Remember to dodge the air spike.
# At 12%, jump pad gem. Jump into the gap behind the right pillar to get the gem.
# At 14%, fragile ground gem. Swipe to the center quickly behind the retro snake.
# At 17%, jump pad gem. Leave the electrical trap to the left.
# At 20%, ground gem. Swipe diagonally to the center tile between the four jump pads.
# At 29%, left slider gem. Skip the jump pad, then follow the mover and go left diagonally.
# At 33%, left slider gem. Go to the center jump pad behind the vertical cannon, then jump around the buildings to get to the diagonal path.
# At 40%, left slider gem. Requires confusing diagonal slider movement.
# At 43%, jump pad gem. To reach the jump pad without falling, you need to go diagonally right behind the archway without triggering the center fragile, then go left diagonally.


== Crowns ==
== Crowns ==


# At 18%, Ground Crown, Placed on the left of a narrow diagonal path. Requires 1x1 (left) + 2x1 (right) move.
# At 18%, ground crown. Placed on the left of a narrow diagonal path. Requires 1x1 (left) + 2x1 (right) move.
#At 28%, left slider crown. Requires fast mover zigzag followed by precise diagonal tile movement.
#At 70%, jump pad crown. Requires precise movement in an asymmetric Dual Ball section.
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