Maze: Difference between revisions

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{{Infobox RSLevel|levelname=Maze|creator=proxdxd03|collections=New Levels|passingdifficulty=7.2|gemdifficulty=7.8|perfectdifficulty=8.0|gems=20|crowns=3|releasedate=August 23, 2021|name=Maze|soundtrack=proxdxd03 - Maze}}
{{Infobox FanmadeLevel|levelname=Maze|creator=proxdxd03|collections=New Levels|passingdifficulty=7.2|gemdifficulty=Unknown|perfectdifficulty=Unknown|gems=20|crowns=3|releasedate=August 23, 2021|name=Maze|soundtrack=proxdxd03 - Maze|download=[https://drive.google.com/file/d/185ebm1GBCr3_TLDQPj0K7YcSZmmmKxpw/view?usp=sharing Google Drive]}}
 
'''Maze''' is the first level of [[New Levels|"New Levels"]] by [[proxdxd03]]. It's the hardest level of that fanmade collection. No one in the community could ever prove that they had beaten this level.
'''Maze''' is the first level of [[New Levels|"New Levels"]] by [[proxdxd03]]. It's the hardest level of that fanmade collection. Noone in the community could ever prove they had beaten this level.


== Level Features ==
== Level Features ==
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== Gem Locations ==
== Gem Locations ==
[To be inserted]
 
# At 0%, ground gem. Move diagonally around the pyramid to reach the gem.
# At 5%, jump pad gem. Requires 2x1 (right) move. Remember to dodge the air spike.
# At 12%, jump pad gem. Jump into the gap behind the right pillar to get the gem.
# At 14%, fragile ground gem. Swipe to the center quickly behind the retro snake.
# At 17%, jump pad gem. Leave the electrical trap to the left.
# At 20%, ground gem. Swipe diagonally to the center tile between the four jump pads.
# At 29%, left slider gem. Skip the jump pad, then follow the mover and go left diagonally.
# At 33%, left slider gem. Go to the center jump pad behind the vertical cannon, then jump around the buildings to get to the diagonal path.
# At 40%, left slider gem. Requires confusing diagonal slider movement.
# At 43%, jump pad gem. To reach the jump pad without falling, you need to go diagonally right behind the archway without triggering the center fragile, then go left diagonally.
#At 52%, ground gem. Dodge the mover to prevent the platforms of the route from moving away from you.
#At 54%, ground gem. Move diagonal in front of the blocks, then use the movers to get back on track.
#At 58%, jump pad gem. Use the mover to get to the right side.
#At 68%, ground gem. Quickly swipe diagonally over the center in the Dual Ball section.
#At 73%, ground gem. Follow the mover pattern instead of the jump pads.
#At 74%, left slider gem. Go the diagonal right mover pattern, then go left diagonally.
#At 76%, ground gem. Follow the mover pattern. This may be tricky because the auto movers on the right must be activated, but do not serve as path.
#At 81%, ground gem. Use the mover to access the second jump pad, then follow the mover pattern.
#At 85%, jump pad gem. Quickly move onto the jump pad in the left wall.
#At 86%, ground gem. Use the magic portals to get to the diagonal way with the gem.


== Crowns ==
== Crowns ==
[To be inserted]
 
# At 18%, ground crown. Placed on the left of a narrow diagonal path. Requires 1x1 (left) + 2x1 (right) move.
#At 28%, left slider crown. Requires fast mover zigzag followed by precise diagonal tile movement.
#At 70%, jump pad crown. Requires precise movement in an asymmetric Dual Ball section.
 
== Trivia ==
 
* This level was the second ever edited level by [[proxdxd03]] (first after learning the basics with Massif).
* This level was first not meant to have different themes, textures or music.
* This level's creation process took over 3 months.
* The soundtrack's BPM are the same as E-Labyrinth's BPM.
#
{{Proxdxd03 New Levels}}
[[Category:Rolling Sky Edits]]
[[Category:Rolling Sky Edits]]