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==Layouts== Reggae mainly uses the colors <u>Green, Yellow, Red, and Black</u>, fitting with the colour theme for the music genre Reggae. ===Backgrounds=== The backgrounds in Reggae come in two variations, Red-Green and Black-Green. *In Red-Green, a green sea with darker green stripes spreading outward in a 1-point perspective is present. There are a number of transparent triangles spreading around the sea, and decorative arts on both the lower corners of the background. Above the sea are rows of circles on left and right side, and a 2D dark green mountain range in which the mountains tend to enlarge as the range spans leftward and rightward. The mountains in the centre seem to overlap each other. In the centre above the mountain range is a giant red pyramid with an ancient red eye illuminating several yellow light rays upward. Below the eye, several pairs of right angles can be seen. Around the eye are numerous transparent hexagons with some of the hexagons directly covers the eye. On the left and right sides of the pyramid, there are 2 giant discs/subwoofers with lightnings coming out of it. The lightings seem to represent the scratching effect or the intensity of the bass. The sky is green which gets darker the more it goes up and more red as it goes toward the center. The sky is filled with light green stars. *Black-Green shows a similar appearance to the Red-Green theme with the exception of a few changes. except for a few changes. The sea has more of a lime color without decorative arts. The mountain range and circles row are also more lime. The pyramid is greenish. For the eye, the sclera is blue instead of red, and the pupil lies lime instead of yellow. The light rays also show a greenish tone. The lightings from the discs/subwoofers are pink instead of yellow. The sky is completely black. And lastly, a bunch of tropical plant leaves are added on both upper corners of the background. === Tiles === Reggae uses the same tiles like the previous level with the introduction of new tiles featuring new gameplays in advance. '''<u>Normal Tiles</u>''' - Red-Green: Dark cyan with dark green border - Black-Green: Dark grey with black border '''<u>Transparent Tiles</u>''' - Red-Green: Turquoise with dark cyan border - Black-Green: Grey with black border '''<u>Jump Pads</u>''' - Red-Green: Yellow with orange border - Black-Green: Orange with brown border '''<u>Manual Moving Tiles</u>''' - Red-Green: Turquoise arrow with red tile border - Black-Green: Grey arrow with Lime tile border '''<u>Auto Moving Tiles</u>''' No data as the said component isn’t featured in the level '''<u>Tilting Tile Pillars (New)</u>''' The pillars come in two variations, the Safe Tilting Pillar and the Unsafe Tilting Pillar - Safe Tilting Pillar acts as a tile where it makes one full rotation and matches it’s pathway - Unsafe Tilting Pillar however doesn’t rotate a full cycle, causing the pillar to tilt, therefore making the player fall when they land on it The colours used are the same as at the normal tiles '''<u>Speed-Changing Tiles (New)</u>''' Speed-Changing Tiles can alter the speed of the player depending on the direction the boosting arrows on the tile is pointing. They come in two variations, Accelerator and Decelerator. - The Accelerator speeds up the player. The arrows on the tile are pointing forward - The Decelerator slows down the player. The arrows on the tile are pointing backward <u>Colours used:</u> - Red-Green: Normal Tile with Yellow arrows - Black-Green: Normal Tile with Orange arrows '''<u>Cubic Jump Pads (New)</u>''' Cubic jump pad act as a set of jump pads in a certain pattern. They first fall from the sky in clumps and spread out into their designated tile positions <u>Colours used:</u> - Red-Green: Red - Black-Green: Lighter Orange === Character === No new characters have been added in this update <u>Colours of the default skin (Normal):</u> - Red-Green: Red - Black-Green: Yellow === Collectibles === Gems: Blue in both themes - Appearances in the level (%) : 21 / 23 / 27 / 41 / 44 / 48 / 55 / 64 / 81 / 83 Crowns: Default - Appearances in the level (%) : 84 / 94 / 98
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